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Segfault after Capture Frame using NVidia Linux Graphics Debugger

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I'm attempting to capture a frame of a simple Unity project using the Linux Graphics Debugger. The Linux Graphics Debugger is able to launch the application properly, and show some metrics. Once I trigger "Capture Frame", I get a warning that reads: "Detected Unsupported operations that may cause errors or a crash during capture. First seen unsupported operation: glDisableClientState (Classic attributes are not supported)" Continuing past the warning indeed crashes. The log shows: "5045 Segmentation fault (core dumped) DISPLAY=:0 LD_PRELOAD=a/b/c/libNvidia_gfx_debugger.so /a/b/c/abc.x86_64" Ubuntu 14.04 Quadro 3100M GPU w/ driver 352 Unity 5.1.3 application built for x86_64 Any idea why this might be happening?

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