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Linux + HDRP + Big addressable : cause Vulkan out of VRAM memory. How can that be?

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Unity 2020.3.14 We are loading a big addressable with a lot of data on the start of the app. Into editor - when we use asset database and all is ok, same on windows builds. But it seems if we use Linux build on Vulkan - all textures data etc is jumping strait into VRAM and blows it up (~7gb). It happened before Addressables.LoadAssetsAsync complete - please help) Positive cases (all is ok): + [Windows builds] + [Windows editor] + [Linux editor + Asset database] Negative (Vulcan out of memory) - [Linux editor + addressables] - [Linux builds] Update 13.08.21 Even with no addressables - we have out of memory on linux build

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