Unity 2020.3.14
We are loading a big addressable with a lot of data on the start of the app.
Into editor - when we use asset database and all is ok, same on windows builds. But it seems if we use Linux build on Vulkan - all textures data etc is jumping strait into VRAM and blows it up (~7gb).
It happened before Addressables.LoadAssetsAsync complete - please help)
Positive cases (all is ok):
+ [Windows builds]
+ [Windows editor]
+ [Linux editor + Asset database]
Negative (Vulcan out of memory)
- [Linux editor + addressables]
- [Linux builds]
Update 13.08.21
Even with no addressables - we have out of memory on linux build
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