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Anchor point moving when connected to Server

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Thank you for taking the time to read this.

First Just so you know all the moving parts here. I'm using the following build.
#1 Unity 2019.3.15f1
#2 Mirror Networking vs 16.1.1
#3 Server running Ubuntu 18.04.3 (LTS) x64
#4 Server is running a Linux Headless(server) build

Now to get into my specific issue. When my UI elements that have a are anchored to the top left part of the screen. I have issues with the object "moving" off the screen once the client connects to the server. I have included some images to illustrate this.

Client Not Connected (you cant see it but you can see the position) ![alt text][1]

Client Connected ![alt text][2]

Things I've tried.
- I've changed resolution, but because its an anchor point, it does the same thing no matter what resolution I'm using.
- I tried creating a new object, but it does the same thing (only when it has a network Identity on it)
- I've rebuilt the Server and Client
- I've tried parenting this object onto one thats not networked in hopes that would lock it in place.
[1]: /storage/temp/163079-clientnotconnected.png [2]: /storage/temp/163080-clientconnected.png

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