Hi,
I have to create a small game for Linux (Debian 9), I'm actually using Unity 2018.1 (latest version) and I use the x86+x86_64(Universal) target architecture.
Actually my application consist in 2 scenes: an Intro (currently without animations and other fancy staff) and the game prototype (without lightmap).
After I publish the executable and I lunch it on Debian I have to wait 2 minutes in order to land to the first very simple scene.
Could you please give me some hint so how I can improve the scene loading time for Linux?
Thanks in advance for your precious support!
↧