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Executable published for Linux are very slow to start

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Hi, I have to create a small game for Linux (Debian 9), I'm actually using Unity 2018.1 (latest version) and I use the x86+x86_64(Universal) target architecture. Actually my application consist in 2 scenes: an Intro (currently without animations and other fancy staff) and the game prototype (without lightmap). After I publish the executable and I lunch it on Debian I have to wait 2 minutes in order to land to the first very simple scene. Could you please give me some hint so how I can improve the scene loading time for Linux? Thanks in advance for your precious support!

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